This post is also available in: Français (French)

 Thursday, March 13 – Sunday, March 30

GOLDBERG'S VARIATIONS

Ismaël JOFFROY CHANDOUTIS 

Chapelle de l’Oratoire

Opening hours:
Tuesday to Saturday, 1pm to 7pm
Sunday from 2pm to 6pm

Free access

The work:

Goldberg’s variations explores the complex personality of Joshua Rye Goldberg, one of the most prolific and influential trolls in Internet history. Jihadist, neo-Nazi, radical feminist, activist: these are the many masks worn by this 20-year-old American who, from his room in Florida, has taken the art of online provocation to its extreme.

This portrait takes the form of an immersive installation that reconstructs Joshua’s room, immersing the viewer in his universe. At the heart of the installation, a video presents a present-day confession, punctuated by back-and-forth shifts between past and present through reanimated flashbacks in the discussion, reminiscent of works like El Sicario Room 164 or The Video Diaries of Ricardo Lopez. Joshua’s representation is a fluid deepfake, subtly oscillating between genders, with his voice shifting from child to woman, from man to non-binary, akin to Kendrick Lamar’s music video.

The artist:

Ismaël Joffroy Chandoutis is a French artist renowned for his work on cinema, contemporary art, and post-photography. Using a range of digital tools, the artist creates works in a documentary style with hybrid forms (video, installation, live performance…). His works explore the themes of digital identity, memory, and more generally, the transformations brought about by technologies in the post-truth era. They question the invisible and the unspeakable, the process of producing “reality,” and the interstices between the real and the virtual.

 

By using gaming technologies such as Unreal or Deepfake (generative artificial intelligence), Ismaël Joffroy Chandoutis contributes to questioning the limits of post-internet documentary cinema and the trend of media convergence. These artistic gameplays are all areas of expression for the profound subjects that shock our society. His methodology leads him to consider technology as a continuous process of research and experimentation that is part of his work. In Swatted (2018), the artist hacks images that he creates and captures in real-time while playing a video game. By modifying the graphic rendering, he removes textures from certain areas to obtain a wireframe aesthetic, which he then uses to stage stories of online players.

Artist PORTRAIT:

MORE INFORMATIONS...

Interview by Fanny Bauguil (VIDEOFORMES relay teacher) and Manon Derobert (VIDEOFORMES communications manager)

videoformes.com >